Seems iOS 10.4 with Airplay 2 and Volumio just needs you to reboot iOS device. Aber ich kann nicht mehre Lautsprecher auswählen. It basically works the same as it did on iOS 10. With AirPlay 2 cracked, all we now need is an app taking advantage of the reverse-engineered protocol. @Larsn1 I know right! iOS 11 will change that. Make a FIFO File. Last I heard, Shairport Sync is pretty much out of development, and other options don’t really cut it. My iOS developer membership has lapsed, so, unless one of you guys has access to the iOS preview and can try it out, we will have to wait, I guess, until the public beta. 'type': 'updateMRSupportedCommands'} Can see 'ap2' as an airplay source on my apple device, but failed during paring without any error. 9to5Mac has more: What this means is that multi-room playback from iOS devices will be possible to any speaker system when connected to something like a Raspberry Pi running an app designed to receive and decode AirPlay 2 audio streams. And if nothing comes to mind, at least grant them the favor of quiet and respectful waiting. Maybe someone can use this as justification to grab a couple of HomePods. Listing 5. I already have one up and running as a single AirPlay device with Rasbian, it would be nice not to have to start over. This will act as a buffer, we are going to send … The zip file from 'https://github.com/openairplay/airplay2-receiver', ++ maybe I got wrong zip. This is what I ended up going with; Doesn’t support Airplay 2; Open issue for multi-room support; Setup. Add Shairport Sync to the System Services and First Start. The current iOS11 beta does not support multi-room audio, it will be enabled in a later Beta. I do not want to add this to a pull request just yet because I'm suspicious that this is treating the symptom and not the cause, but wanted to share in case someone here (who knows more about python than I do) might have an idea of what's going on. If you only want to AirPlay music from a tablet or phone to your computer this is the software for you. I didn't notice this at my house on a bare metal machine running Debian 10.7. New info is available now: https://developer.apple.com/videos/play/wwdc2017/509/. Yes! One of the reasons that I think @invano decided to take down the original proof of concept tool is that people could not or did not understand this basic distinction. If this is not multi room, what exactly is Apples definition? TEARDOWN rtsp://192.168.123.62/12170682563501050740 Did I miss something? Thanks for the information. Hello @mikebrady . sudo apt-get update sudo apt-get upgrade sudo apt-get install git libao-dev libssl-dev libcrypt-openssl-rsa-perl libio-socket-inet6-perl libwww-perl avahi-utils libmodule-build-perl AirPlay 2 cracked, will allow multiroom play to non-supported speakers. Explain multi room. They're taking forever. Below are all the bits and pieces that I used for this Raspberry Pi AirPlay Receiver tutorial, you will need an internet connection to be able to complete this tutorial. It pairs, it plays from every app I tested on my phone (iOS 14.3), volume control worked, transport controls worked. There have been rumors about a working reverse engineered Airplay 2 protocol, but nobody has packaged it into a repository to install on a raspberry pi. Hahaha. Thanks for the heads up. Active-Remote: 2755753415 I think someone is working on a fix (Fingers crossed). I’d love to have an army of RPiZw around the house AirPlay 2-ing music around. Would be nice if it was backwards compatible to Airplay1, but can't see it. So iTunes can request it, but iOS has never done so, and it looks like Apple are using a new protocol for multiroom capability in iOS 11. The configuration file can be found at /etc/shairport-sync.conf. Thanks for the additional information. Already on GitHub? This was the type of error @ckdo fixed with iOS 14.1/Big Sur/etc. {'kCommandInfoCommandKey': 10, It's working well so far. The text was updated successfully, but these errors were encountered: That'll be awsome! ----- Pair-Setup [1/2] Dem Programmiererteam von shairport-sync, einem quelloffenen AirPlay-Audio-Abspieler, der auch Multi-Room-Fähigkeiten hat, ist es laut eigenen Angaben gelungen, das neue AirPlay-2 … Apple hütet seine kabellose Übertragungstechnologie AirPlay 2 wie seinen Augapfel. Max2Play allows you to easily fire up a Squeezebox (LMS) server, which you'll want. Successfully merging a pull request may close this issue. Content-Length: 42 Aside from bugs it does everything it needs to do. So, very well done! Artwork was dumped to the disk. User-Agent: AirPlay/535.3. Den Programmierern des quelloffenen AirPlay-Audio-Abspielers shairport-sync sei es gelungen das Protokoll von AirPlay 2 zu knacken. Sign in Looking for to control multiroom audio via io.broker / homekit for a long time. Sign up for free to join this conversation on GitHub . 00000010: 8B B9 AE BB 49 15 AD 63 92 C3 8F 55 59 A1 0F 44 ....I..c...UY..D Max2Play This will be your "server" running on an RPi (which can also double as a player). Quick question - do you know if I have to start from scratch and put a new OS on the Pi? It’s maintained by Mike Brady, whose Github page for the project includes tons of info on Airplay and advanced settings. ----- ENCRYPTED CHANNEL -----. Du kannst zwar unter iTunes Haken setzen bei allen Lautsprechern die du ansteuern moechtest, aber selbst wenn du auf dem iPhone zuerst den PI auswaehlst fuer AirPlay und dann noch einen AirPlay 2 faehiges Geraet mit auswaehlst, springt es auf dieses um und gibt es nicht auf beiden wieder! My understanding was that iOS never supported multi-room AirPlay because the protocol requires the sending device to send duplicate packets to all receivers, which was perhaps too much load for battery (and once upon a time, CPU and bandwidth) constrained mobile devices. Two things emerge from it: So, Apple hasn’t closed the door on multiroom audio with regular AirPlay yet. There are also some "value added" features with AP2 that would be great to have as well, including Homekit pairing (for Siri/automation/scene control). Although, unless AirPlay 2 speakers are creating some sort of peer-to-peer mesh network then the scheme I hypothesised above would surely put much more load on the main Wi-Fi network, by necessitating a bunch of additional round trips to the router. Many more PRs are required to actually release something to the public. I am not a python dev - but I was able to get @ckdo 's fork of the airplay2-receiver to reconnect by destroying the hap() object on teardown, thus forcing a new one to be created on reconnect.
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